AGILO RoboCuppers 2002: Applying Cooperative Game State Estimation, Experience-based Learning, and Plan-based Control to Autonomous Robot Soccer
نویسندگان
چکیده
This paper describes the computational model underlying the AGILO autonomous robot soccer team and its implementation. The most salient aspects of the AGILO control software are that it includes (1) a cooperative probabilistic game state estimator working with a simple off-the-shelf camera system; (2) a situated action selection module that makes amble use of experience-based learning and produces coherent team behavior even if inter-robot communication is perturbed; and (3) a playbook executor that can perform preprogrammed complex soccer plays in appropriate situations by employing plan-based control techniques. The use of such sophisticated state estimation and control techniques characterizes the AGILO software. The paper discusses the computational techniques and necessary extensions based on experimental data from the 2001 robot soccer world championship.
منابع مشابه
The AGILO Robot Soccer Team-Experience-Based Learning and Probabilistic Reasoning in Autonomous Robot Control
This article describes the computational model underlying the AGILO autonomous robot soccer team, its implementation, and our experiences with it. According to our model the control system of an autonomous soccer robot consists of a probabilistic game state estimator and a situated action selection module. The game state estimator computes the robot’s belief state with respect to the current ga...
متن کاملRPLLEARN: Extending an Autonomous Robot Control Language to Perform Experience-based Learning
In this paper, we extend the autonomous robot control and plan language RPL with constructs for specifying experiences, control tasks, learning systems and their parameterization, and exploration strategies. Using these constructs, the learning problems can be represented explicitly and transparently and become executable. With the extended language we rationally reconstruct parts of the AGILO ...
متن کاملAn Unsupervised Learning Method for an Attacker Agent in Robot Soccer Competitions Based on the Kohonen Neural Network
RoboCup competition as a great test-bed, has turned to a worldwide popular domains in recent years. The main object of such competitions is to deal with complex behavior of systems whichconsist of multiple autonomous agents. The rich experience of human soccer player can be used as a valuable reference for a robot soccer player. However, because of the differences between real and simulated soc...
متن کاملAGILO RoboCuppers 2003: Computational Priciples and Research Directions
This paper gives an overview about the approaches chosen by the middle size robot soccer team of the Munich University of Technology, the AGILO RoboCuppers. First a brief sytem overview will be given. Then the computational priciples are described. Finally the directions for further research are outlined.
متن کاملAGILO RoboCuppers 2001: Utility- and Plan-Based Action Selection Based on Probabilistically Estimated Game Situations
This paper describes the AGILO RoboCuppers 1 the RoboCup team of the image understanding group (FG BV) at the Technische Universität München. With a team of four Pioneer I robots, all equipped with CCD camera and a single board computer, we’ve participated in all international middle size league tournaments from 1998 until 2001. We use a modular approach of concurrent subprograms for image proc...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2002